DBA3.0 solo battle: III/16 Khazar v III/52 East Frank

October 22, 2021

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Changes to RAW: Defender and attacker chosen as usual, but terrain is distributed by a neutral random approach. To compensate for this, the attacker uses the old ‘nominate one favored side then roll a d6’ to decide which edge the defense deploys on. Board, element and measurement unit sizes: This battle took place using 1:72 […]

HOTT: Red Hand of Doom – Battle of Nimon Gap 3

June 26, 2021

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What is this? My intention is to game out the mass action around my current 5e D&D Red Hand of Doom arc, so that I can either slot heroic actions in, or be able to narrate what happened on the field. In game 1 the attackers fielded an unlikely force of purely terrestrial elements. They […]

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HOTT: Red Hand of Doom: Nimon Gap 2

June 21, 2021

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What is this? My intention is to game out the mass action around my current 5e D&D Red Hand of Doom arc, so that I can either slot heroic actions in, or be able to narrate what happened on the field. In game 1 the attackers fielded an unlikely force of purely terrestrial elements. They […]

HOTT: Red Hand of Doom – Nimon Gap 1

June 19, 2021

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What is this? At time of writing I’m running a TTRPG campaign season built around Red Hand of Doom, a D&D adventure path featuring a hobgoblin army invading Elsir Vale. This is a test battle to see what happens, independent of PCs, as the first wave of hobgoblin war-horde reaches Nimon Gap. Why Nimon Gap? […]

HOTT Solo – The relief of Mardleton

July 13, 2019

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This is stage three of the summary. I am using the solo version of One Hour Wargames, Neil Thomas, Pen & Sword Military 2014. I have the Kindle edition. For this solo wargame I hope to use HOTT rules, modified by a 2d6 random chance each bound, as suggested by Neil Thomas who attributes the […]

The Red Blade war: a brief summary

July 13, 2019

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Purpose This provides some continuity for other events further north and later in the Dimgaard time-frame. It is a summary extending from immediately after the flight from the Farwood, to the end of the normal campaign season following. Tools I used CRGE, and to explain what the “and” or “but” might mean, used The Location […]

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The flight to Neilsfort – escape from Farwood

July 8, 2019

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Purpose: I just want to cover this briefly, to outline the Chase rules, and run through the results as a summary. I did game all stages through but a blow-by-blow account would take far more pictures than I took! Chase concept and assumptions These are sourced from The Chapel on the Cliffs, but re-conceived as […]

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Farwood happy fun camp!

June 26, 2019

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Being a light-hearted summary of the stage camps involved in DG7, The Poison Works: using Five Leagues from the Borderlands (simplified 1e) rules plus Five Parsecs’ “bug hunt” hidden enemy rules, both from Nordic Weasel Games.(1) “Natural resource” type loot is sourced from Creature Harvest Index vol. 1.(2) (1) via Wargames Vault at drivethrurpg.com (2) […]

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5L – Father Jarod’s mission

June 8, 2019

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Background to the game Father Jarod theorises that the Horned Skull goblin clan could potentially be cured of Goblin Fever. If that were so, one fundamental objection to dealing with goblins as a folk that an alliance might be formed with, would vanish. It takes some time for Jarod to get his ducks in a […]

5L/5P mashup – Bug Hunt in the Oakwood!

June 8, 2019

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I’m using Nordic Weasel’s Five Leagues rules, especially Dark Woods sub-rules, but adding some aspects of the Bug Hunt rules from Five Parsecs! The mission: The Oakwood, north-west of Stiglehold, needs clearing. It’s likely that giant spiders have spawned again. The characters: Porcelain-rank characters Marc, Wendell, Derek and Gwen take the mission. The reward will […]